Val{ Brake(max=80,step=80) HBrake(max=100,step=100) Handle(min=-20,max=20,step=5) Engine(min=-600,max=600,step=600) misile1(min=-2000000,max=2000000) misile2(min=-2000000,max=2000000) ang(default=100,min=70,max=130) CB(default=8060928,max=167444500,step=167444500) CB_E(default=251,max=8060928,step=8060928) LIGHT_H(default=10066330) C0(default=2228326) TT1(default=90,max=178,step=30) TT2(default=90,max=178,step=30) DL3(max=100,step=30) DR3(max=100,step=30) TOJK(default=45,max=150,step=12) HLIGHT(default=8421504) } Key{ 0:Engine(step=-500) 1:Engine(step=500) 2:Handle(step=-0.5) 3:Handle(step=0.5) 6:ang(step=-1) 7:Brake(step=30),HBrake(step=20),CB(step=8060928),CB_E(step=16744450) 8:HBrake(step=20) 9:ang(step=1) 14:DL3(step=8),TT1(step=60) 15:TOJK(step=40) 16:DR3(step=8),TT2(step=60) } Body{ Core(){ N:Chip(){ N:Trim(Angle=-90){ E:Cowl(Angle=-90){ W:Cowl(){} } N:Rudder(Angle=-20){ N:Wheel(Angle=Handle,Brake=Brake){} } } } S:Chip(){ W:Frame(){ W:Wheel(Angle=90,Power=Engine){} } E:Frame(){ E:Wheel(Angle=90,Power=-Engine){} } S:Wheel(){} } W:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0,Angle=-45){ W:Cowl(Color=#0FFFF0,Angle=-90){ W:Cowl(Color=#0FFFF0,Angle=-90){ S:Cowl(Color=#0FFFF0){} W:Cowl(Color=#0FFFF0){ S:Cowl(Color=#0FFFF0){ W:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0){} } } } } W:Cowl(Color=#000000,Effect=#00AAAA){} } N:Cowl(Color=#0FFFF0,Angle=-90){ E:Cowl(Color=#0FFFF0){ N:Cowl(Angle=-82,Option=2){} N:Cowl(Color=#000000,Effect=#00AAAA){ W:Cowl(Color=#000000,Effect=#00AAAA){} E:Cowl(Color=#000000,Effect=#00AAAA){} N:Cowl(Color=#000000,Angle=-59){ W:Cowl(Color=#000000){ E:Cowl(Color=#000000){ E:Cowl(Color=#000000){ W:Cowl(Color=#000000){} E:Cowl(Color=#000000,Angle=-91,Effect=#00AAAA){} } } W:Cowl(Color=#000000,Angle=-91,Effect=#00AAAA){} } } } } S:Cowl(Color=HLIGHT,Angle=178,Option=2){} } S:Cowl(Color=#0FFFF0){ S:Cowl(Color=#0FFFF0,Angle=-90){} W:Cowl(Color=#0FFFF0,Angle=-90){} } } W:Cowl(Color=#0FFFF0,Angle=-90,Option=4){ S:Cowl(Color=#0FFFF0,Angle=DL3){ S:Cowl(Color=#0FFFF0){} W:Cowl(Color=#000000,Effect=#00AAAA){ S:Cowl(Color=#000000,Effect=#00AAAA){} } } } } E:Cowl(Color=#0FFFF0){} } } W:Cowl(Color=#0FFFF0,Angle=-90){ W:Cowl(Color=#000000){ W:Cowl(Color=#0FFFF0,Angle=-90){ W:Cowl(Color=#0FFFF0){ W:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0){} } } N:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0){} } S:Cowl(Color=#0FFFF0,Angle=-90){ S:Cowl(Color=#0FFFF0){ E:Cowl(Color=#0FFFF0){ N:Cowl(Color=#000000,Effect=#00AAAA){} } W:Cowl(Color=#0FFFF0){ N:Cowl(Color=#000000,Effect=#00AAAA){} } S:Cowl(Color=#0FFFF0,Angle=90){ S:Cowl(Color=#0FFFF0){ S:Cowl(Color=#0FFFF0){ S:Cowl(Color=#0FFFF0){ W:Cowl(Color=#0FFFF0){} E:Cowl(Color=#0FFFF0){} S:Cowl(Color=#0FFFF0,Angle=90){ E:Cowl(Color=#0FFFF0){ N:Cowl(Color=CB,Angle=-178,Option=2,Effect=CB_E){} } W:Cowl(Color=#0FFFF0){ N:Cowl(Color=CB,Angle=-178,Option=2,Effect=CB_E){} } } } } E:Cowl(Color=#0FFFF0){ S:Cowl(Color=#0FFFF0){} N:Cowl(Color=#0FFFF0,Angle=90){ N:Cowl(Color=#0FFFF0,Angle=-90){ W:Cowl(Color=#0FFFF0,Angle=-90){} W:Cowl(Color=#0FFFF0){ S:Cowl(Color=#0FFFF0,Angle=-90){} } E:Cowl(Color=#0FFFF0,Angle=-90){} } E:Cowl(Color=#0FFFF0,Angle=90){ E:Cowl(Color=#0FFFF0){ E:Cowl(Color=#0FFFF0){} } } } } W:Cowl(Color=#0FFFF0){ S:Cowl(Color=#0FFFF0){} N:Cowl(Color=#0FFFF0,Angle=90){ N:Cowl(Color=#0FFFF0,Angle=-90){ E:Cowl(Color=#0FFFF0,Angle=-90){} W:Cowl(Color=#0FFFF0,Angle=-90){} } W:Cowl(Color=#0FFFF0,Angle=90){ W:Cowl(Color=#0FFFF0){ W:Cowl(Color=#0FFFF0){} } } } } } } } } } N:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0){} } } } } } E:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0){ N:Cowl(Color=#0FFFF0,Angle=-45){ E:Cowl(Color=#0FFFF0,Angle=-90){ E:Cowl(Color=#000000,Effect=#00AAAA){} } N:Cowl(Color=#0FFFF0,Angle=-90){ S:Cowl(Color=HLIGHT,Angle=178,Option=2){} } W:Cowl(Color=#0FFFF0){} S:Cowl(Color=#0FFFF0){ S:Cowl(Color=#0FFFF0,Angle=-90){} E:Cowl(Color=#0FFFF0,Angle=-90){} } } W:Cowl(Color=#0FFFF0){} E:Cowl(Color=#0FFFF0,Angle=-90,Option=3){ S:Cowl(Color=#0FFFF0,Angle=DR3){ S:Cowl(Color=#0FFFF0){} E:Cowl(Color=#000000,Effect=#00AAAA){ S:Cowl(Color=#000000,Effect=#00AAAA){} } } } } } } E:Cowl(Color=#0FFFF0,Angle=-90){ E:Cowl(Color=#000000){} } } } } Script{ print 0,"Push Z or X" if _KEY(4)>0 { misile1=-50000 _BYE(M1) } if _KEY(5)>0 { misile2=-50000 _BYE(M2) } }