// [RCD] Val { BRK(default=0, max=200, step=200) DEFLK(default=0, max=2) DIFLK(default=0, max=2) DMP(default=1, max=1, step=1) ENBR(default=1000, max=1000) ENG(default=0, min=-20000, max=20000, step=1000) ENG2(default=0, min=-20000, max=20000, step=1000) HBRK(default=0, max=1000, step=1000) HND(default=0, min=-20, max=20, step=2) LMT(default=0, max=2) LMTSP(default=30, min=30, max=120) RSUS(default=1, max=1, step=1) SPR(default=1, max=1, step=1) TRM(default=1, min=0.1, max=1, step=1) WHBR(default=0, max=1000) } Key { 0:ENG1(step=100), ENG2(step=1000) 1:ENG(step=-100), ENG1(step=-100), ENG2(step=-100) 2:HND(step=2) 3:HND(step=-2) 4:BRK(step=10) 5:HBRK(step=1000) } Body { Core(color=#000000, name=core) { S:TrimF(color=#000000, damper=TRM, spring=TRM) { W:TrimF(color=#000000, angle=30, damper=RSUS, spring=RSUS) { S:Frame(color=#000000, angle=30, damper=1, spring=1) { E:Frame(color=#000000, damper=1, spring=1) { E:Frame(color=#000000, angle=90, damper=1, spring=1) { N:Frame(color=#000000, angle=150, damper=1, spring=1) { N:Wheel(color=#000000, angle=30, damper=1, spring=1, power=-ENG, brake=ENBR) { W:Frame(color=#000000, angle=120, damper=1, spring=1) { W:Frame(color=#000000, angle=150, damper=1, spring=1) { W:Frame(color=#000000, damper=1, spring=1) { W:Frame(color=#000000, angle=30, damper=1, spring=1) { W:Wheel(color=#C0C0C0, angle=-120, damper=1, spring=1, power=0, brake=WHBR, option=2, effect=5) { } } } } } E:Frame(color=#000000, angle=-120, damper=1, spring=1) { E:Frame(color=#000000, angle=-150, damper=1, spring=1) { E:Frame(color=#000000, damper=1, spring=1) { E:Frame(color=#000000, angle=-30, damper=1, spring=1) { E:Wheel(color=#C0C0C0, angle=120, damper=1, spring=1, power=0, brake=WHBR, option=2, effect=5) { } } } } } } } } E:Frame(color=#000000, damper=1, spring=1) { N:Frame(color=#000000, angle=30, damper=1, spring=1) { } } S:Frame(color=#000000) { E:Frame(color=#000000, angle=-90) { E:Frame(color=#000000, angle=90, option=1) { S:Chip(color=#000000, angle=150, damper=1, spring=1) { W:Chip(color=#000000, damper=1, spring=1) { W:Chip(color=#000000, damper=1, spring=1) { } } } E:Cowl(color=#000000, angle=90) { } } } W:Frame(color=#000000, angle=-90) { W:Frame(color=#000000, angle=90, option=1) { W:Cowl(color=#000000, angle=90) { } } } } } } } } N:Frame(color=#000000, damper=1, spring=1) { N:Frame(color=#000000, damper=1, spring=1) { N:Frame(color=#000000, damper=1, spring=1) { E:Frame(color=#000000, damper=1, spring=1) { E:Frame(color=#000000, angle=175, damper=DMP, spring=SPR) { E:Frame(color=#000000, angle=-175, damper=DMP, spring=SPR) { E:Frame(color=#000000, angle=175, damper=DMP, spring=SPR) { E:Frame(color=#000000, angle=-175, damper=DMP, spring=SPR) { E:RudderF(color=#000000, angle=-HND, damper=1, spring=1, option=1) { W:Wheel(color=#C0C0C0, angle=90, damper=1, spring=1, power=-ENG, brake=BRK, effect=3) { } } } } } } } W:Frame(color=#000000, damper=1, spring=1) { W:Frame(color=#000000, angle=175, damper=DMP, spring=SPR) { W:Frame(color=#000000, angle=-175, damper=DMP, spring=SPR) { W:Frame(color=#000000, angle=175, damper=DMP, spring=SPR) { W:Frame(color=#000000, angle=-175, damper=DMP, spring=SPR) { W:RudderF(color=#000000, angle=-HND, damper=1, spring=1, option=1) { E:Wheel(color=#C0C0C0, angle=90, damper=1, spring=1, power=ENG, brake=BRK, effect=3) { } } } } } } } N:Frame(color=#000000, angle=30, damper=1, spring=1, option=1) { S:Cowl(color=#000000, angle=10, option=1) { S:Cowl(color=#FF5000, angle=20) { S:Cowl(color=#FF5000) { S:Cowl(color=#000000, angle=-45, option=1) { S:Cowl(color=#000000, angle=45) { S:Cowl(color=#000000, angle=45, option=1) { S:Cowl(color=#000000, angle=135.1) { S:Cowl(color=#000000) { S:Cowl(color=#000000, angle=-0.6) { } } } } E:Cowl(color=#000000, angle=80, option=1) { } W:Cowl(color=#000000, angle=80, option=1) { } } } S:Cowl(color=#FF5000, angle=90) { N:Cowl(color=#FF5000, angle=-90) { } E:Cowl(color=#FF5000, angle=-45) { N:Cowl(color=#FF5000, angle=-90, option=3) { } E:Cowl(color=#FF5000, angle=-45) { N:Cowl(color=#FF5000, angle=-90) { E:Cowl(color=#FF5000) { } } E:Cowl(color=#FF5000) { E:Cowl(color=#FF5000, angle=-90) { } S:Cowl(color=#FF5000, angle=-90) { } } S:Cowl(color=#FF5000, angle=-90) { S:Cowl(color=#FF5000) { } } } S:Cowl(color=#FF5000, angle=-90) { } } W:Cowl(color=#FF5000, angle=-45) { N:Cowl(color=#FF5000, angle=-90, option=4) { } W:Cowl(color=#FF5000, angle=-45) { N:Cowl(color=#FF5000, angle=-90) { W:Cowl(color=#FF5000) { N:Cowl(color=#FF5000) { } } } W:Cowl(color=#FF5000) { W:Cowl(color=#FF5000, angle=-90) { W:Cowl(color=#FF5000) { } } S:Cowl(color=#FF5000, angle=-90) { S:Cowl(color=#FF5000) { } } } S:Cowl(color=#FF5000, angle=-90) { } } S:Cowl(color=#FF5000, angle=-90) { } } S:Cowl(color=#FF5000, angle=-90) { } } E:Cowl(color=#FF5000, angle=90) { N:Cowl(color=#FF5000) { N:Cowl(color=#FF5000, option=3) { } } E:Cowl(color=#FF5000, angle=90) { N:Cowl(color=#FF5000) { N:Cowl(color=#FF5000) { } } } } W:Cowl(color=#FF5000, angle=90) { N:Cowl(color=#FF5000) { N:Cowl(color=#FF5000, option=4) { } } } } N:Cowl(color=#FF5000, angle=45) { } } } S:Chip(color=#000000, damper=1, spring=1) { W:Chip(color=#000000, damper=1, spring=1) { } E:Chip(color=#000000, damper=1, spring=1) { S:Frame(color=#000000, angle=-150, option=1) { W:Frame(color=#000000, option=1) { W:Frame(color=#000000, option=1) { W:Cowl(color=#000000, angle=-90) { } } } E:Cowl(color=#000000, angle=-90) { } } } } } } } } } } Script { if DIFLK>0.9{RSUS=0.15} if DIFLK>0.9{TRM=0.1} if DIFLK>0.9{WHBR=1000} if DIFLK>0.9{DMP=0.2} if DIFLK>0.9{SPR=0.2} if DIFLK>0.9{ENG=ENG2} if DIFLK>0.9{ENBR=0} if DIFLK=0{ENG=ENG2} if DIFLK=0{WHBR=1000} if DIFLK=0{ENBR=0} if DIFLK=0{TRM=1} if DIFLK=0&HND>0.1{WHBR=0} if DIFLK=0&HND>0.1{ENBR=1000} if DIFLK=0&HND<-0.1{WHBR=0} if DIFLK=0&HND<-0.1{ENBR=1000} if _KEY(4)&DIFLK>0.9 {ENBR=BRK} if _KEY(4)&DIFLK=0 {WHBR=BRK} if _KEY(5)&DIFLK>0.9 {ENBR=HBRK} if _KEY(5)&DIFLK=0 {WHBR=HBRK} if _KEYDOWN(7) {DIFLK=DIFLK+1} if DIFLK>1.1 {DIFLK=0} if _KEYDOWN(8) {LMT=LMT+1} if LMT>1.1 {LMT=0} if _KEYDOWN(14) {LMTSP=LMTSP+10} if _KEYDOWN(15) {LMTSP=LMTSP-10} if _VEL(core)*3.6>LMTSP&LMT=1 {ENG=0} if DIFLK=0 {print 1,"DIFF ( FREE ) "} if LMT=0 {print 2,"LIMITER ( OFF ) "} if DIFLK=1 {print 1,"DIFF ( LOCK ) "} if LMT=1 {print 2,"LIMITER ( ON ) "} if LMT=1 {print 3,"SPEED LIMIT ",LMTSP,"km/h"} if _VEL(core)*3.6>LMTSP&LMT=1 {print 4,"リミッター作動中"} if LMT=1&_KEYDOWN(14) {print 4,"制限速度書き換え中…"} if LMT=1&_KEYDOWN(15) {print 4,"制限速度書き換え中…"}}