Val{ Brake(max=80,step=80) HBrake(max=100,step=100) Handle(min=-20,max=20,step=5) Engine(min=-2500,max=2500,step=2500) } Key{ 0:Engine(step=-500) 1:Engine(step=500) 2:Handle(step=-0.5) 3:Handle(step=0.5) 7:Brake(step=30),HBrake(step=20) 8:HBrake(step=20) } Body{ Core() { S:Chip() { W:Frame() { W:Wheel(Angle=90,Power=Engine,Brake=HBrake) {} } E:Frame() { E:Wheel(Angle=90,Power=-Engine,Brake=HBrake) {} } S:Trim(Angle=-90) { S:Chip(Angle=-Handle) { S:Chip(Angle=-Handle) {} } } S:Cowl(Angle=-90) { E:Cowl(Color=#000000,Angle=100) { E:Cowl(Color=#000000,Angle=-Handle) { E:Cowl(Color=#000000,Angle=-Handle) {} } } W:Cowl(Color=#000000,Angle=100) { W:Cowl(Color=#000000,Angle=Handle) { W:Cowl(Color=#000000,Angle=Handle) {} } } S:Cowl(Color=#FF662B,Angle=-90) { W:Cowl(Color=#000000,Angle=-45) { S:Cowl(Color=#010101) { S:Cowl(Color=#A6CAF0) { E:Cowl(Color=#A6CAF0,Angle=-45) {} S:Cowl(Color=#A6CAF0,Angle=-20) { S:Cowl() {} } } } } E:Cowl(Color=#000000,Angle=-45) { S:Cowl(Color=#000000) { S:Cowl(Color=#A6CAF0) { W:Cowl(Color=#A6CAF0,Angle=-45) { N:Cowl(Color=#536578) {} S:Cowl(Color=#A6CAF0,Angle=-30) { S:Cowl(Color=#A6CAF0) {} } S:Cowl(Color=#A6CAF0,Angle=-15) {} } S:Cowl(Color=#A6CAF0,Angle=-20) { S:Cowl() {} } } } } S:Cowl(Angle=-10) { S:Cowl(Angle=-5) { S:Cowl() { S:Cowl() {} } } } } } S:Jet(Angle=-90,Power=-Engine) {} } N:Trim(Angle=-90) { N:Rudder(Angle=-15) { N:Wheel(Angle=Handle) {} } S:Jet(Angle=90,Power=Engine) {} S:Jet(Angle=-90,Power=-Engine) {} } } } Script{ print 0,"Welcome to Rigid-Chips World." print 1," FPS=",_FPS()," Chips=",_CHIPS()," Weight=",_WEIGHT() print 2," Width=",_WIDTH()," Height=",_HEIGHT() print 3," Faces=",_FACE() print 4," Vel=",_VEL() print 5," R=",_RED(32,32) print 6," G=",_GREEN(32,32) print 7," B=",_BLUE(32,32) }