// [RCD] LUNATIC PRAYER 試供版 // scriptが狂ってるのはLUNATICを、演出です Val { COUNT(default=1, max=99999999) CUL(default=#99EEFF, max=16777215, step=16777215) DUN(default=0.6, min=0.1, max=0.6) JET(default=0, min=-12800000, max=49999, step=49999) MODE(default=1, min=-1, max=1) MOVE(default=1, min=-1, max=1) MVF(default=172, min=172, max=180, step=0.1) MVJ(default=0, max=3333333, step=111111) PIT(default=0, min=-90, max=35) Q00(default=142, max=180, step=38, disp=0) Q01(default=142, max=180, step=38, disp=0) Q02(default=142, max=180, step=38, disp=0) Q03(default=142, max=180, step=38, disp=0) Q04(default=142, max=180, step=38, disp=0) Q05(default=142, max=180, step=38, disp=0) Q06(default=142, max=180, step=38, disp=0) Q07(default=142, max=180, step=38, disp=0) Q08(default=142, max=180, step=38, disp=0) Q09(default=142, max=180, step=38, disp=0) Q10(default=142, max=180, step=38, disp=0) R00(default=38, max=38, step=38, disp=0) R01(default=38, max=38, step=38, disp=0) R02(default=38, max=38, step=38, disp=0) R03(default=38, max=38, step=38, disp=0) R04(default=38, max=38, step=38, disp=0) R05(default=38, max=38, step=38, disp=0) R06(default=38, max=38, step=38, disp=0) R07(default=38, max=38, step=38, disp=0) R08(default=38, max=38, step=38, disp=0) R09(default=38, max=38, step=38, disp=0) R10(default=38, max=38, step=38, disp=0) SUI(default=-120, min=-2000000, max=2000000) T00(default=0, max=49999, step=49999, disp=0) T01(default=0, max=49999, step=49999, disp=0) T02(default=0, max=49999, step=49999, disp=0) T03(default=0, max=49999, step=49999, disp=0) T04(default=0, max=49999, step=49999, disp=0) T05(default=0, max=49999, step=49999, disp=0) T06(default=0, max=49999, step=49999, disp=0) T07(default=0, max=49999, step=49999, disp=0) T08(default=0, max=49999, step=49999, disp=0) T09(default=0, max=49999, step=49999, disp=0) T10(default=0, max=49999, step=49999, disp=0) YA0(default=-120, min=-99999999, max=99999999) YA1(default=0, min=-99999999, max=99999999) YA2(default=120, min=-99999999, max=99999999) } Key { 0:pit(step=3) 1:pit(step=-3) 2:ya0(step=4), ya1(step=4), ya2(step=4) 3:ya0(step=-4), ya1(step=-4), ya2(step=-4) } Body { Core(color=#FFFF00) { S:Arm(angle=-150, name=neck, power=sui, option=2000000, color=cul) { S:Chip(angle=sui, color=cul) { S:Jet(angle=pit, power=-MVJ, color=cul) { E:Chip(angle=120, color=cul) { } W:Chip(angle=120, color=cul) { W:Arm(angle=150, power=sui, option=200000, color=cul) { W:Chip(angle=ya2, color=cul) { S:Weight(angle=86, option=8, color=cul) { S:Weight(option=8, color=cul) { } } S:Weight(angle=-86, option=8, color=cul) { S:Weight(option=8, color=cul) { } } } W:Chip(angle=ya1, color=cul) { S:Weight(angle=86, option=8, color=cul) { S:Weight(option=8, color=cul) { } } S:Weight(angle=-86, option=8, color=cul) { S:Weight(option=8, color=cul) { } } } W:Chip(angle=ya0, color=cul) { S:Weight(angle=86, option=8, color=cul) { S:Weight(option=8, color=cul) { } } S:Weight(angle=-86, option=8, color=cul) { S:Weight(option=8, color=cul) { } } } } } } W:Frame(angle=-83, option=1, color=cul) { W:Chip(angle=173, name=arm1, color=cul) { W:Jet(angle=90, power=jet, color=cul) { } E:Frame(damper=dun, angle=q00, option=1, color=cul) { E:Arm(damper=dun, angle=r00, power=t00, option=49999, color=cul) { } } E:Frame(damper=dun, angle=q01, option=1, color=cul) { E:Arm(damper=dun, angle=r01, power=t01, option=49999, color=cul) { } } E:Frame(damper=dun, angle=q02, option=1, color=cul) { E:Arm(damper=dun, angle=r02, power=t02, option=49999, color=cul) { } } E:Frame(damper=dun, angle=q03, option=1, color=cul) { E:Arm(damper=dun, angle=r03, power=t03, option=49999, color=cul) { } } E:Frame(damper=dun, angle=q04, option=1, color=cul) { E:Arm(damper=dun, angle=r04, power=t04, option=49999, color=cul) { } } E:Frame(damper=dun, angle=q05, option=1, color=cul) { E:Arm(damper=dun, angle=r05, power=t05, option=49999, color=cul) { } } E:Frame(damper=dun, angle=q06, option=1, color=cul) { E:Arm(damper=dun, angle=r06, power=t06, option=49999, color=cul) { } } E:Frame(damper=dun, angle=q07, option=1, color=cul) { E:Arm(damper=dun, angle=r07, power=t07, option=49999, color=cul) { } } E:Frame(damper=dun, angle=q08, option=1, color=cul) { E:Arm(damper=dun, angle=r08, power=t08, option=49999, color=cul) { } } E:Frame(damper=dun, angle=q09, option=1, color=cul) { E:Arm(damper=dun, angle=r09, power=t09, option=49999, color=cul) { } } E:Frame(damper=dun, angle=q10, option=1, color=cul) { E:Arm(damper=dun, angle=r10, power=t10, option=49999, color=cul) { } } } } E:Frame(angle=-83, option=1, color=cul) { E:Chip(angle=173, name=arm0, color=cul) { E:Jet(angle=90, power=jet, color=cul) { } W:Frame(damper=dun, angle=q00, option=1, color=cul) { W:Arm(damper=dun, angle=r00, power=t00, option=49999, color=cul) { } } W:Frame(damper=dun, angle=q01, option=1, color=cul) { W:Arm(damper=dun, angle=r01, power=t01, option=49999, color=cul) { } } W:Frame(damper=dun, angle=q02, option=1, color=cul) { W:Arm(damper=dun, angle=r02, power=t02, option=49999, color=cul) { } } W:Frame(damper=dun, angle=q03, option=1, color=cul) { W:Arm(damper=dun, angle=r03, power=t03, option=49999, color=cul) { } } W:Frame(damper=dun, angle=q04, option=1, color=cul) { W:Arm(damper=dun, angle=r04, power=t04, option=49999, color=cul) { } } W:Frame(damper=dun, angle=q05, option=1, color=cul) { W:Arm(damper=dun, angle=r05, power=t05, option=49999, color=cul) { } } W:Frame(damper=dun, angle=q06, option=1, color=cul) { W:Arm(damper=dun, angle=r06, power=t06, option=49999, color=cul) { } } W:Frame(damper=dun, angle=q07, option=1, color=cul) { W:Arm(damper=dun, angle=r07, power=t07, option=49999, color=cul) { } } W:Frame(damper=dun, angle=q08, option=1, color=cul) { W:Arm(damper=dun, angle=r08, power=t08, option=49999, color=cul) { } } W:Frame(damper=dun, angle=q09, option=1, color=cul) { W:Arm(damper=dun, angle=r09, power=t09, option=49999, color=cul) { } } W:Frame(damper=dun, angle=q10, option=1, color=cul) { W:Arm(damper=dun, angle=r10, power=t10, option=49999, color=cul) { } } } } } } } } Script { print 0, "FACE: ", _FACE(), ", CHIPS: ", _CHIPS(), ", WEIGHT: ", _WEIGHT()/1000, "t, FPS: ", _FPS() print 1, "[A]:Fire" if _KEYDOWN(7)>0 {mode=-mode} if mode<0 { count=count+1 print 1, "[A]Stop"} i=_MOD(count, 11) if i=0 {r01=r01-38 q01=q01+38} if i=0 &r00=0 {t00=t00+49999 jet=jet+49999} if i=1 {r02=r02-38 q02=q02+38} k=_SETCOLOR(#FF0000) k=1200 dum=_MOVE3D(_X(arm0), _Y(arm0), _Z(arm0)) dum=_LINE3D(_X(arm0)-_XX(arm0)*k, _Y(arm0)-_XY(arm0)*k, _Z(arm0)-_XZ(arm0)*k) dum=_MOVE3D(_X(arm1), _Y(arm1), _Z(arm1)) dum=_LINE3D(_X(arm1)+_XX(arm1)*k, _Y(arm1)+_XY(arm1)*k, _Z(arm1)+_XZ(arm1)*k) if i=8&r08=0{t08=t11+49999 jet=jet+49999} if i=9 &r09=0 {t09=t12+49999 jet=jet+49999} if i=10&r10=0 {t10=t13+49999 jet=jet+49999} if i=7 {r08=r08-38 q08=q08+38} if i=8 {r09=r09-38 q09=q09+38} if i=2 &r02=0 {t02=t02+49999 jet=jet+49999} if i=2 {r03=r03-38 q03=q03+38} if i=3 {r04=r04-38 q04=q04+38} eng=301-count if _TICKS()<150 { cul=#292929 print 1, "Wait..."} if i=7 &r07=0 {t07=t10+49999 jet=jet+49999} if i=4{r05=r05-38 q05=q05+38} if i=9 {r10=r10-38 q10=q10+38} if i=10{r00=r00-38 q00=q00+38} if i=1 &r01=0 {t01=t01+49999 jet=jet+49999} if i=5 {r06=r06-38 q06=q06+38} if i=4 &r04=0{t04=t04+49999 jet=jet+49999} if i=5&r05=0{t05=t05+49999 jet=jet+49999} if i=6 &r06=0 {t06=t06+49999 jet=jet+49999} print 2, "SAN: ", eng/3, "%" if eng<0 { print 1, "OUT OF CONTROL" eng=0 ya2=ya0+ya1 sui=-sui*1.05 ya0=sui+ya1 print 2, "/////////////////////////////////" jet=jet-12800000 ya1=ya2-sui cul=#FF0000 print 0, "/////////////////////////////////"} if i=6 {r07=r07-38 q07=q07+38} if i=3 &r03=0 {t03=t03+49999 jet=jet+49999} }